VR Studio 4.2 at Pose Fair 2015

VR Studio Precision Focus

Pose Fair ExclusiveWhile shooting the photos for the 4.0 release of the VR Studio, I wound up crashing right into all of the problems with SL’s Depth of Field. I was so frustrated with this, I decided to go ahead and add some tools to the VR Studio to cope with the main one — getting that darned focus plane exactly where you want it! To my surprise, I wound up making a tool that goes beyond just solving this problem. Of course I couldn’t avoid doing another pass at the whole system making tweaks and enhancements where necessary. I’ve finished just in time to have it ready for Pose Fair 2015. Of course, if you already own a VR Studio, all you have to do to get your update is rez your old posestand somewhere and wear your old HUD. My update server will send you the new version as soon as it’s available.

Also at Pose Fair, you’ll find my new projector light pack. These lights can be used separately, but once installed into a VR Studio Posestand, they’ll be at the ready any time you’re looking for an interesting light to spice up your shot.

Lighting Pack - Geometric

Make sure you update your posestand!

I have noticed that many more people have received HUD updates than posestand updates by a very suspicious figure. Please ensure that if you have a VR Studio Posestand that you re-rez it to receive the posestand update as well. The new lighting features won’t work if you don’t get the posestand update!

VR Studio 4.0 update is live!

This has been in the workshop for years now, but after many, many setbacks and adjustments I’ve got this beauty running in a way that really satisfies me! If you already own a VR Studio, just rez it out (both the posestand and HUD) and you’ll get your update right away.

vr studio late  night shoot_001

The big new feature for this update is the projector light control system, which basically means the whole back side of the HUD has been remodeled, but as you can imagine with an update that’s been in the workshop for this long, the list of changes is rather lengthy.  Click below if you’ve got the time! There is also a new Owner’s Manual which you can also find in the links to the left. Continue reading VR Studio 4.0 update is live!

Wicked, meet Physique!

Oh, yeah.
The Wicked Bikini has been around for a long time, but you haven’t seen it until you’ve seen it on the Slink Physique body. I had to repaint everything from scratch to take advantage of the higher resolution available, but the results were absolutely worth it! Note that the bikini is 10% sheer, but you can use your Physique Alpha HUD’s “Alpha Mask” option to force it fully opaque (and make it get along with long hair much better at the same time). Come buy them in the store or on marketplace.

Gone fishing…

The VR Foundry main store is temporarily down, and due to some unfortunate timing will continue to be so until I get back from my vacation and can build a proper new main store. Until then, purchases can be made at some of my remote vendors or at my Xstreet store, but for now, updates will not be possible. I should be back on September 20th, and will do my best to get the shop up and running shortly after. Thanks for your patience!

Remote Stores:

VR Studio 3.0

It’s been in my workshop for over a year absorbing big ideas and little tweaks, but at last I present to you the latest version of my SL photography tool – the VR Studio.

The list of new features is rather long, but here’s the jist of it!


– Up to 250 libraries in one posestand.
– Libraries are created on the fly by loading animations into a prim generated by the posestand
– Sorted alphabetically
– Can be selected from either the posestand itself or through the HUD (use the “L” button)
– 2 formats for displaying library spheres from the posestand.
– Add or remove poses to a library at any time by changing the library prim inventory.
– Delete a library by unlinking it from the posestand and deleting the prim.

Pose Control

– 6 posestand channels (up from 4)
– click and hold on a posestand channel to disconnect from the linked posestand
– new quick recall button to quickly return to the previously displayed pose
– button layout improved
– sit position and rotation can be adjusted on the fly
– avatar moves, not the posestand
– new hud rotation ring allows for quick, accurate rotation changes
– new keyboard control options:
> full (same as before)
> abridged (only shift+L/R arrows to change poses)
> off
– spin now revolves in either direction with 2 speed settings

Photo Sphere/Lighting

– new color control system based on HSV allows for precise color adjustments
– sphere and lights rez higher over the posestand (posestand is no longer inside the sphere)
– sphere and lights rez in correct place when posestand is tilted.
– fixed issue causing spere to fail to initialize under some circumstances when region hadn’t been restarted recently.


– 6 memory presets (up from 4)
– new “quick lock” button creates a camera preset (independant of posestand links) with a single click
– click and hold a memory button for half a second to clear it
– camera position now saved and recalled relative to the active linked posestand if it is in the same sim
– help button for quick access to feature explanations

– Version 3.0 checks for updates automatically from anywhere on the grid, so you’ll get any updates immediately!
– Future stand updates will include an updater tool for the scripts in your existing stand making updates painless.

– the HUD now has an idle script time of 0.042ms (less than half of the 2.x HUDs)
– reduced the number of scripts in the posestand base

Builder’s Poses
– now includes a library called “Builder’s Poses” with 7 animations useful for building and animation testing avatar accessories

New Tool: no copy hunter

Some people have run into the issue that they accidentally put a no copy animation into a posestand which had thousands of animations in it, thus making the entire posestand no copy. Trying to scroll through thousands of animations to find the one or two that are no copy takes an eternity and is usualy fruitless. I’m including a script which you can drop into a library that will check the permissions of all its animations. When it finds a no copy animation, you can either have it give the animation back to you, delete it, or ignore it.

Known issues:

There is a bug in the SL region server software that sometimes causes a region to not handle scripted linking and de-linking of objects correctly (http://jira.secondlife.com/browse/SVC-1022) until the region is restarted. If you are having trouble with a new library not linking to the posestand when you go to load it in, this is the cause. Until LL fixes that bug, the only work around is to either restart the region (if possible), or bring your studio to another region to link any new libraries.

If you have any ideas for version 3.1, I’d love to hear them! Please send any suggestions via notecard, or by email to support@vrfoundry.com. Thanks!

Coming soon…

I often leave the world of SL for extended periods leaving my work bench sadly unattended, but I’m back in the shop for a bit, and I just thought I would take a few minutes to share what I’m working on.

VR Studio 3.0

First, of course is the VR Studio, which is of course just the posestand with a different name and a healthy list of updates. Don’t worry, if you’re a posestand owner you’ll be able to upgrade for free as usual. The reason for the new name is simply because with all the work I put into cramming it with features “posestand” just doesn’t seem to do it justice. It’s a powerful photography tool, not just something to prop up your avatar, so Studio it is.

The newest version will be adding a number of features, the most important of which is probably the new library management system. You’ll no longer need to keep each pose set in a separate stand in your inventory – you can have them all accessible as separate libraries in your studio without the need to rez and resit, and without the need to edit notecards to set it up. Just how this works I’m going to keep that as a surprise for when it hits the shelf, but I can guarantee you’re going to love it!

The HUD is also getting an update with a new color picker, more channels, and a new positioning system that will have you twirling yourself about just for giggles.

I don’t want to give all the new features away, but it’s on its way so keep your eyes open!

Scripted resizer/retexturer

Also coming up… well I haven’t really settled on exactly what to do about this, but I have decided to solve a problem in SL that’s been driving me crazy for months now. Resizers! Hang on let me get my soap box.

Ok, so here’s the situation so far. Designers from ancient SL had to put up with all sorts of theft issues, from people using scripts to copy their designs, to manually re-creating prim work, ripping textures, and the like. This old world approach to content theft has long since been antiquated for a number of reasons, one being that sculpt maps which are essential to many of modern products can’t be so easily extracted and reused by scripts, and the other is that anyone who’s serious about content theft will of course nab a copy of Cryolife or something like it to circumvent all permissions. The end result, though, is that creators are still checking that “no modify” check box in their products, annoying us all with their desperate though useless effort to avoid being stolen from.

This is a problem for a number of reasons, aside from the fact that we can’t put handy scripts into things to add to their functionality, we can’t do a truly custom fit without spending ages working at it with some crude scripted tools… but the biggest nuisance of all is a byproduct of the most popular solution: the resizer script! The adopted solution to allowing people to fit their merchandise is the use of a “resizer” script often including a number of other features like texture changing and such. The exact inventory of features doesn’t matter though because all these script have one thing in common: they lag the heck out of SL! I haven’t seen a single resizer which doesn’t depend on installing one or sometimes several (!) scripts in each and every prim of your accessory. This turns into a nightmare when you’re talking about a 100 prim shoe which like any normal person you wear two of… If you’re keeping track, that’s 200 prims, and between 200 and 400 scripts you’re walking around with.

Now what’s the big deal, you ask? Well, aside from the fact that most of these are mono scripts (which might seem like a good thing, and in some ways it is, but mostly it isn’t), you’re going to be walking around using about 1-2ms of a sim’s cpu time running scripts which are actually doing nothing. Now for reference, 2 ms of script time is approximatly 10% of a sim’s total cpu allotment for scripts, physics, and everything else it needs to think about. That’s a big problem. The bigger problem comes when you teleport though. The sim server needs to pack up the script state for all 200 of your scripts, then transmit all that data to the sim server you’re teleporting to so it can unpack it and resume all those scripts. This causes both sims to completely lag out for anywhere from 5-15 seconds… during which everyone else gets to lag slide through walls, under ground or anywhere else, all so you can walk around in fancy shoes or a feather boa or whatever! This is truly a ridiculous situation, but sadly it seems to be the new standard for every nice new product in the world of SL Fashion.

The solution? Well, I’m working on a new resizer script that will only run scripts when the person is actually resizing or retexturing their item circumventing the issue of  items with a zillion scripts in them, and I’m guessing this will satisfy many who refuse to check that “modify” box in the next owner permissions, but in truth I would urge every designer to JUST MAKE IT MODIFIABLE! Really, if someone wants to steal your stuff, they’re just going to copybot it, and your silly “no modify” designation isn’t going to do you any good at all against that. Also, if any scripter is trying to get you to put a script in every stinkin’ prim you’ve ever made, just say no. Seriously. It’s very bad for SL.

Edit: I just ran across this article which lays out exactly what sim lag is and how you can avoid it, if you’re interested to learn more! SL Universe post by Chalice Yao

VR Foundry

VR Foundry can be found in Second Life, and is home to the VR Fetish and VR Fashion lines. Owned and Operated by Vivian Rail.

Visit the store in world by clicking HERE , or visit our OnRez page HERE.